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TFT in Belgium and Switzerland: which server, which language, which currency

Updated on · The OS FIGHT TACTICS team

It is the first thing you wonder after moving to Brussels, Zurich or Geneva, and the first thing you wonder when you create an account there: which Teamfight Tactics server am I on? The short answer is three letters, EUW, and it covers both countries. The longer answer is the useful one, because it separates three things people constantly merge into one: the region, which belongs to your Riot account, the interface language, which follows your device, and the currency, which is the only thing your country of residence really decides.

No Belgian server, no Swiss server: both countries queue on EUW

Riot does not split its servers by country. It splits them into large regions, and Europe holds two of them. Belgium and Switzerland both belong to the first one, EUW, which covers Western Europe. That is the same queue as France, the Netherlands, Germany, Spain, Italy, Portugal and the United Kingdom. The second one, EUNE, covers the north and the east of the continent, with Poland as its largest population.

  • EUW is the default region for a Belgian or Swiss player, and by far the most populated one in Western Europe: queues stay short at any hour, including in high ranked lobbies.
  • EUNE is a separate region with its own player base and its own ladder. It is not a backup for EUW, and moving between the two is a deliberate transfer.
  • Once a game starts, nothing distinguishes a player in Basel from a player in Manchester: same shared unit pool, same carousel, same LP maths.
  • Neither region is objectively better. The only question worth asking is where your friends play, because the region decides who you can queue with.

Your region belongs to your account, not to the country you connect from

This is the part that costs people entire evenings, and it has nothing to do with Belgium or Switzerland specifically. Your region is a property of your Riot account, set when you create it and changed only from the account page. Crossing a border, switching mobile carrier or turning on a VPN does not change it, and does not need to.

  1. 1An expat arriving from the United Kingdom or Ireland already carries an EUW account. Nothing to do: the country changed, the region did not.
  2. 2Someone arriving from Poland, Romania or the Czech Republic brings an EUNE account, and it keeps working from Brussels or Bern. The extra latency is real but modest at this distance.
  3. 3Someone arriving from North America carries an NA account, and that is the case where a transfer genuinely makes sense, because the latency stops being a detail.
  4. 4Region transfers are requested from the Riot account page only, carry your collection over and rescale your rank to the new region. What survives and what does not is covered in our article on changing your TFT region.

Ping from Brussels, Geneva or Zurich: two very well placed countries

Both countries sit in the geographic middle of Western Europe, which is a comfortable place to be for EUW. Rather than copying a latency figure from a forum, turn on the in-game latency display: it describes your line, your router and your evening, which a national average never will.

  • Teamfight Tactics is turn based. The planning phase is long enough to absorb latency that would make any action game unplayable.
  • Two moments are unforgiving: the carousel, where you race toward a contested unit, and the last seconds of the planning phase, where a late purchase can be lost.
  • Most of what players call lag from Belgium or Switzerland is not the network at all but the rendering, a distinction we take apart in our article on lag and frame drops.
  • The shared Wi-Fi of a Brussels apartment block or a Lausanne student residence weighs far more on a game than the few hundred kilometres between you and the servers.

The client language follows your device, not the border

This is the blind spot of both countries. Switzerland speaks German, French and Italian; Belgium speaks Dutch, French and German; and Brussels adds a large English speaking population on top. No server is tied to any of those languages, which is exactly why the system works.

  1. 1The client displays in your device language when the game supports it, and falls back to English otherwise. Changing your system language changes the game language.
  2. 2Language has no effect whatsoever on your region, your ladder or the opponents you meet. Playing in Dutch does not put you in a Dutch queue, because no such queue exists.
  3. 3Unit and trait names change from one language to the next, which makes guides harder to follow. Plenty of Belgian and Swiss players deliberately keep an English client while living in another language.
  4. 4The wider lesson, useful well beyond the game: any service that guesses your language from your country gets it wrong half the time here, while one that reads your browser language gets it right. Geolocation tells where you are, never what you speak.

What your country actually decides: the currency on the receipt

Where you live has almost no effect on the game itself. It has one on everything you buy. Belgium is in the eurozone, Switzerland is not and pays in Swiss francs, and that is the single structural difference between the two countries from a player point of view.

  • On mobile, the country of your Google Play account sets the currency you see, and that country is tied to the payment method on file. Google does not let you switch it freely.
  • A Swiss player paying a euro denominated receipt with a franc card pays a conversion fee set by their bank, never by the game.
  • Cosmetics and passes belong to the Riot account rather than to a country: they follow you when you move, and a region transfer does not wipe them.
  • Progress, rank and purchases survive a change of country as easily as a change of machine, as our article on the Riot account and cross progression explains.

Playing with friends in France, the Netherlands or Germany

This is the concrete benefit of EUW for both countries, and it is worth more than any latency gain. Your immediate neighbours share your region: someone in Brussels, someone in Lille, someone in Amsterdam and someone in Cologne are all on EUW, so all invitable. The region wall is discovered later, usually on the evening it matters, when a friend still on EUNE or one who moved to Canada simply does not show up in the list. The only two doors into a shared game, Double Up and custom lobbies, are covered in our article on playing TFT with friends.

Since patch 18.1, macOS is no longer supported by TFT

One last point, independent of any country but decisive if you reach EUW from a Mac. Patch 18.1, the one that opened Set 18 by moving Teamfight Tactics from Riot’s in house engine to Unreal Engine, came with the removal of macOS support: no support, no fixes. Riot describes the removal as temporary and says it is working to support the system in a future update, with no date announced. The same patch also dropped older, lower memory Android and iOS devices. No account was reset in the process: progress, ladder standing, EUW rank and purchases all remain attached to the Riot account, as detailed in our article on macOS support being removed.

Android is still supported, and that official client is what brings your EUW queue back to an Apple Silicon Mac, on a keyboard and in full screen, inside OSFT Launcher. The machine side of the setup is in our installation guide.

Key points

  • Belgium and Switzerland both play on EUW. There is no national server and no language based queue.
  • The region is a property of your Riot account. Moving abroad does not change it; only a transfer requested from the account page does.
  • The client language follows your device and has no effect on who you play against: Flemish and Walloon players share the same queue.
  • In practice the country only decides the currency: euros in Belgium, Swiss francs in Switzerland, with conversion fees coming from your bank.
  • Since patch 18.1 macOS is no longer supported, and no account or EUW rank was lost in the process.

Which TFT server do players in Belgium and Switzerland use?

EUW, the Western Europe region. Riot does not run a Belgian or a Swiss server: it splits its infrastructure into large regions, and both countries fall into the same one as France, the Netherlands, Germany, Spain and the United Kingdom. EUW is by far the busiest queue in Western Europe, which keeps matchmaking fast at any hour of the day, including at high ranks. The other European region, EUNE, covers the north and the east of the continent. It is not a fallback server for EUW, it is a separate region with its own ladder and its own player base.

Do I need to change region when I move to Belgium or Switzerland?

Usually not. Your region belongs to your Riot account rather than to the country you connect from, so an EUW account works from anywhere, and so does an EUNE or an NA one. The real reason to transfer is social: joining the friends you actually want to play with, since friend lists and shared lobbies do not cross regional borders. Latency is the second reason, and it only becomes serious across an ocean. Transfers are requested from the Riot account page, carry your collection and rescale your rank. Any outside service offering to move your server for money is a scam.

What language does TFT use in Belgium and Switzerland?

Whichever language your device is set to, as long as the game supports it, with English as the fallback. No server is tied to a language: a Flemish player, a Walloon player, a German speaking Swiss player and a Ticinese player all land in the same EUW queue, each with their own interface. Language therefore has no effect on your ladder, your opponents or your region. Many players in both countries deliberately keep an English client, because translated unit and trait names make guides, videos and community discussions harder to follow.

Is ping good enough for TFT from Brussels or Geneva?

Both countries are geographically well placed for EUW, and Teamfight Tactics is turn based anyway: the planning phase absorbs latency that would ruin an action game. Only two moments demand a clean connection, the carousel and the final seconds of a planning phase, where a late order can be dropped. Rather than trusting a number from a forum, measure your own latency with the in-game display. And remember that shared building Wi-Fi almost always weighs more on a game than the physical distance to the servers.

Do I pay in euros or Swiss francs in TFT?

It depends on the country of your store account, not on where you happen to be playing. Belgium is in the eurozone, so a Belgian receipt is in euros; Switzerland is not, so a Swiss one is in Swiss francs. On mobile, the country of your Google Play account sets the currency, and that country is tied to the payment method you registered, which Google does not let you change freely. Paying a euro receipt with a franc card adds a conversion fee set by your bank, never by the game. None of this touches your progress: cosmetics, passes and rank stay attached to the Riot account.

Can I still reach EUW from a Mac after patch 18.1?

Not through the official desktop client. Patch 18.1, which opened Set 18 by moving Teamfight Tactics from Riot’s in house engine to Unreal Engine, came with the removal of macOS support: no support, no fixes. Riot calls the removal temporary and says it is working to support the system in a future update, without announcing a date. The same patch dropped older, lower memory Android and iOS devices. No account was reset: your EUW rank, your collection and your purchases are intact. Android is still supported, and that official client is how the game runs on an Apple Silicon Mac today.