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TFT ranks explained: Iron to Challenger, and how LP works

Updated on · The OS FIGHT TACTICS team

Ranked is where Teamfight Tactics stops being a puzzle and starts being a ladder. Ten tiers stand between your first placement game and the front page of your region, and the system that moves you between them rewards consistency far more than it rewards wins. One thing to get out of the way first, because it shapes how any of this happens on a Mac: since patch 18.1, macOS is no longer supported by Teamfight Tactics. On a Mac the game now runs inside OSFT Launcher, which executes the Android build, and the rank you earn there is the same rank a PC player earns. If the launcher is not set up yet, our install guide handles that in a few minutes.

Fourth place is a win, and everything follows from that

Start here rather than with the tier list, because this single rule explains why TFT ladders behave nothing like a two-team game. Eight players enter a lobby and finish ranked from first to eighth. The top four gain LP. The bottom four lose it. Fourth place is not a near miss, it is the exact line between climbing and sliding.

  1. 1First place pays the most, second slightly less, down to fourth, which pays little but still pays.
  2. 2Fifth costs little, eighth costs a lot. An eighth is the only genuinely expensive outcome a game can produce.
  3. 3The exact numbers scale with your tier: the higher you climb, the less a first place pays and the harder an eighth bites.
  4. 4Across a set of games, a player who keeps finishing fourth climbs faster than a player who alternates firsts and eighths.

That maths is the entire strategic argument for playing safe when a game goes sideways. Taking a boring fourth beats forcing a comp that never arrived, and it is the habit our beginner guide hammers hardest. Three unremarkable fourths put you ahead. Two firsts and two eighths leave you exactly where you started.

The ten tiers, and where the divisions stop

Iron, Bronze, Silver, Gold, Platinum, Emerald, Diamond, Master, Grandmaster, Challenger. The first seven are split into four divisions each, numbered IV at the entrance to I at the exit, and you cross each one at 100 LP. Emerald sits between Platinum and Diamond and replaced neither of them. Placement games come first: they exist to put you somewhere sensible rather than dropping everyone into Iron IV.

  • Iron through Silver: the stretch where games are won by not throwing them rather than by clever play.
  • Gold through Emerald: the body of the ladder, where most of a region actually sits.
  • Diamond: the first tier where LP becomes genuinely hard to hold, and where sitting out starts costing points.
  • Master and above: no divisions at all, one continuous LP list per region.

There is a short demotion buffer after a fresh promotion, so one bad game does not immediately undo it. Above Diamond, that cushion thins out fast.

Master, Grandmaster and Challenger are seats, not thresholds

This is the part most guides skip. From Master upward the ladder is a single ordered list of LP totals per region, and Grandmaster and Challenger are capped: a fixed number of seats per server. You do not reach Challenger by accumulating a target score, you reach it by passing the person currently holding the last seat. The same LP total can read Grandmaster on a Monday and Master the following Sunday without you losing a single game.

The top of the ladder also decays. From Diamond up, and more aggressively above it, a long stretch without playing drains LP. That is deliberate rather than punitive: high tiers are meant to show a current level, not a personal record. Take three weeks off and you will slide, then climb back by playing.

Set resets: your rank has an expiry date

TFT ranks live on the rhythm of sets. When a new set opens, as Set 18 did with patch 18.1, ranks reset and everyone replays placements. A partial reset also lands at the mid-set update, when enough changes to shuffle the relative level of the player base. None of this erases what you earned: end-of-set rewards and the badges tied to them stay on the account.

It follows that the first two weeks of a set are the cheapest LP of the year, because the field is as lost as you are. Arriving with a method rather than a memorised comp list is worth more than mechanical skill at that moment, which is the case our approach to learning a new set makes in detail.

Hyper Roll and Double Up keep their own ladders

Only the standard ranked queue produces Iron through Challenger. Hyper Roll runs a completely separate ladder with colour tiers and a counter that never drops below the tier you reached. Double Up keeps a third ladder, earned in pairs. A great Hyper Roll run adds nothing to your main rank, and a bad one costs it nothing either. Our rundown of the game modes covers what each queue actually asks of you in time and attention.

Where your rank lives, and why the Mac question keeps coming up

Rank is account data, not device data. TFT does not split queues between mobile and desktop: the eight players in your lobby may be on a Windows PC, an Android phone, an iPad or a Mac running the launcher, and they are all playing for the same LP on the same ladder. Region works the same way, since it belongs to the Riot account rather than the hardware, which matters on EUW and NA where the same player often plays from two different machines.

That separation is also what makes the macOS removal survivable. Patch 18.1 moved TFT onto Unreal Engine and dropped macOS support with it, leaving Mac players without official support or fixes. Riot calls the removal temporary and says it is working on bringing the platform back in a future update, with no date given. No account was reset in the process: rank, LP, collection and purchases stayed exactly where they were. Android remains fully supported, and Android is what the launcher runs. Our cross-progression article goes through everything the account carries between platforms.

What a Mac changes about the climb

  • Input speed. Buying, rerolling, locking and selling happen on a key rather than a fingertip, and the gain shows up in the narrow windows: carousel entry and the last seconds of planning. Our keyboard guide lays out a workable binding.
  • Board reading. Scouting seven opponents on a fourteen inch screen is a glance rather than a series of pinch-zooms, which is where most missed scouting comes from on a phone.
  • Frame stability. A stutter during the buy phase costs a unit, and sometimes a placement. Our lag article separates network problems from rendering problems, which need opposite fixes.
  • What it does not change: the LP you earn, the opponents you draw, the queue you sit in. Nobody in your lobby knows or can know what you are playing on.

What are the TFT ranks in order?

Iron, Bronze, Silver, Gold, Platinum, Emerald, Diamond, Master, Grandmaster and Challenger. The first seven tiers each contain four divisions numbered IV to I, and you move up a division at 100 LP. From Master onward divisions disappear and the ladder becomes one continuous LP list per region, with Grandmaster and Challenger capped at a limited number of seats per server.

How much LP do you get for each placement in TFT?

It depends on where you finish and how high you already are. The top four placements gain LP and the bottom four lose it, with first paying the most and eighth costing the most. The higher your tier, the less a first place pays and the more an eighth hurts. This is why steady fourth places climb faster over a long run than a mix of firsts and eighths.

Does ranked progress earned on a Mac count the same?

Yes. Rank belongs to the Riot account rather than the device, and TFT does not separate mobile and desktop queues. A ranked game played through OSFT Launcher on a Mac draws the same opponents on the same server for the same LP as one played on a Windows PC or an Android phone, and the rank shows identically wherever you next log in.

Can you still play ranked on a Mac now that macOS is not supported?

Yes. Patch 18.1 opened Set 18, moved Teamfight Tactics to Unreal Engine and removed macOS support along the way, so there is no official support or patching for the Mac client. Riot describes the removal as temporary and says it is working to support the system again in a future update, without announcing a date. The Android version remains fully supported, and that is what OSFT Launcher runs on Apple Silicon Macs. No account was reset or deleted: rank and purchases stayed tied to the Riot account.

Does your TFT rank reset at the start of a new set?

Yes, and that is by design. Every new set resets ranks and asks you to replay placement games, and a partial reset also happens at the mid-set update. Since traits, champions and items change wholesale between sets, an old rank would say little about a player current level. End-of-set rewards you already earned stay attached to the account.

Do Hyper Roll and Double Up affect your main rank?

No. Each of those modes runs its own ladder, independent of the standard ranked queue. Hyper Roll uses colour tiers that never fall below the level you reached, and Double Up keeps a separate rating earned with a partner. A strong run in either mode adds no LP to your main rank, and a poor run takes none away.