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Cancelling your OSFT Launcher subscription: what actually happens

Updated on · The OS FIGHT TACTICS team

Looking up how to cancel before you have even paid is not a red flag. It is what any sensible person does in front of a monthly subscription, and it deserves a full answer rather than a clause buried in the terms. OS FIGHT TACTICS is a macOS launcher that runs the Android build of Teamfight Tactics inside a real Android device, on Apple Silicon Macs. That extra layer is what makes the question less obvious than usual: cancelling ends the subscription to the launcher, not the game, and certainly not the account you play on. This page walks through what every button does, in order, with nothing being sold to you along the way. If nothing is installed yet, our installation walkthrough is the place to start.

Where the OSFT Launcher subscription is cancelled

Everything happens on your account page on the website. The launcher itself has no cancel button: the badge at the top of its window showing the days you have left, and the Manage button in its settings, both open that same account page in the launcher language. That is deliberate. Subscription state lives on the server and the app only reads it at startup; putting the cancel button in the app would make ending a subscription depend on having a working Mac in front of you.

  1. 1Open your account page on the website, or use the subscription badge in the launcher, which takes you straight there.
  2. 2Sign in with your licence key, or with the email address you paid with. In that second case a sign-in link is emailed to you, and it stays valid for a quarter of an hour only.
  3. 3The subscription card then shows your status, the next renewal date, how many Macs are active, and your licence key, blurred by default.
  4. 4The cancel button spans the full width at the bottom of that card. One click is enough: no exit survey, no last-minute offer, no cooling-off period imposed on you.

Between the click and the end of the period you already paid for

Cancelling stops nothing on the spot. It schedules the end of the subscription for the end of the current billing period, and access stays whole until then: you keep playing, you keep getting launcher updates, and you can still write to support exactly as before. Nothing further is charged after the click, and you do not forfeit the days you have already paid for. That is standard behaviour for a no-commitment subscription, but it is worth spelling out, because plenty of people put off cancelling purely out of fear of losing the rest of the month.

  • On the account page, the next renewal line turns into an end date, with the exact day shown.
  • A note appears under the card: the cancellation is scheduled, access stays active until that date, and resuming is possible right up to it.
  • In the launcher, the settings status line reads that the subscription is active and ends at the period end, while the badge at the top keeps counting the days down.
  • When the date arrives, the launcher stops at its subscription screen on the next start. Offline it relies on a signed entitlement valid for 72 hours, so the switch can land on the first network connection rather than on the exact minute.

Resuming instead of pausing: what the product really offers

Worth saying plainly, because the question comes up often: there is no pause. The product offers two moves only, cancel and resume, and inventing a feature that does not exist is the fastest way to disappoint someone who was counting on it. While the paid period is still running, the button on the account page simply changes its wording and offers to resume: one click undoes the cancellation, the end date becomes a renewal date again, and nothing was lost in between. Once the period has actually ended, that button has nothing left to resume. Coming back then means subscribing again, which is exactly what people do when they step away between sets.

Coming back later with the same email address

A new subscription taken out with the same address starts cleanly, with no special procedure and nobody to notify. A new licence key is emailed to that address, and it is the one to paste into the launcher: the old key is worth nothing now, since the subscription it belonged to has ended. Signing in by email finds the new subscription on its own, so there is nothing to memorise. One detail that helps anyone who changed machines in the meantime: the active-Mac counter starts empty again for the new subscription, so there is no old Mac to release before activating the next one.

Cancelling has no effect on your Riot account

This is the part people worry about most, and it is exactly the part with nothing to fear. The launcher is a container: it provides an Android device on your Mac, the keyboard, the full screen and the rendering. It holds none of your game. Your rank, your LP, your pass level, your collection and everything you have bought live on Riot servers, tied to your Riot account, and they stay there whether you are subscribed, cancelled, or back on a PC. Cancelling an OSFT subscription triggers no sign-out, no deletion and no loss of progress on the game side. What the Riot account carries across platforms is covered separately, and it works the other way round too: resubscribing later hands you an account sitting exactly where you left it.

  • The Riot account carries progress: rank, collection, purchases, match history. It does not belong to the launcher and depends on no subscription of ours.
  • The Google account serves the Play Store inside the Android device: it installs the game and delivers its patches. It stays signed in on that device until you remove it yourself.
  • The licence key unlocks the launcher only, on one active Mac at a time. It is the only one of the three identities that cancelling touches.

What stays on the Mac after you cancel

Nothing is wiped automatically, not on the click and not on the end date. The application stays in the Applications folder, and everything it downloaded stays in its data folder: the engine, the Android device with its Google session and the games installed inside it, your key mapping and your settings. That amounts to several gigabytes, and it is on purpose: someone who resubscribes three months later should not have to re-download the engine or rebuild the device. The trade-off is easy to state. As long as no active key is present, the launcher stops at its subscription screen and the Android device does not boot. The files are there, they are just asleep.

Uninstalling cleanly to get the disk space back

If you are not planning to come back, the launcher can uninstall itself, which saves you hunting through hidden folders by hand. Open its settings, scroll to the Uninstall card and start the process. It removes the application, the engine, the Android device along with the Google session inside it, the games that were installed there and the key mapping, then moves the app to the Trash and quits. It cannot be undone, and the confirmation screen says so in plain words before you click. Your licence key is not part of that: it stays valid server-side for as long as the subscription is, and you simply re-enter it if you ever reinstall.

Three edge cases, answered honestly

  • Switching Macs is not a reason to cancel. A licence covers one active Mac at a time, and the account page carries a button that releases the previous machine. The launcher even says so explicitly when the key is already active elsewhere, rather than failing silently.
  • Refunds: the terms restate the fourteen-day EU withdrawal period, and note that by asking for immediate access, meaning receiving the key as soon as payment goes through, you consent to the service being performed immediately. A refund request goes to support, which looks at good-faith requests case by case. We do not advertise a turnaround we could not honour.
  • Lifetime licence: there is nothing to cancel. It is a single payment with no end date and no renewal, so the account page shows neither an end date nor a cancel button for that kind of purchase.

The billing button is not the cancel button

The same card also links to the billing portal, which handles the payment method and invoices. That is a useful door, but it is not the exit: cancelling happens on the account page itself, with its own button, and the portal only covers the accounting side. The wider context helps place all this. Since patch 18.1, the one that opens Set 18 and moves TFT onto Unreal Engine, Riot has dropped macOS support: no support, no fixes. Riot describes that removal as temporary and says it is working to support the platform again in a future update, with no date announced. Android remains supported, and that is the build the launcher runs. We wrote a dedicated piece about it.

What to do if the launcher refuses your key

A refused key does not necessarily mean a cancelled subscription. The launcher distinguishes several cases and puts them on screen: a licence already active on another Mac, an inactive subscription, a key copied wrong, an unreachable server. Read the message before drawing conclusions, because it points at the right fix, and three of those four cases are settled without writing to anyone. If the launcher never even gets that far, our startup troubleshooting guide works through the blockers in the order you hit them.

Checklist

  • Cancelling happens on your account page on the website, never inside the launcher.
  • Access stays whole until the end of the period you already paid for, and nothing is charged after the click.
  • While that period runs, resuming is one click away. There is no pause feature.
  • Your Riot account is untouched: progress, rank, collection and purchases belong to it.
  • Nothing is deleted on the Mac; the built-in uninstaller handles it when you want the space back.

How do I cancel my OSFT Launcher subscription?

From your account page on the website. Sign in with your licence key or with the email address you paid with, which then receives a sign-in link valid for a quarter of an hour. The cancel button spans the full width at the bottom of the subscription card, and one click is enough, with no exit survey. The launcher itself does not carry that button: its subscription badge and its Manage button both open the same account page.

Do I lose access straight away after cancelling?

No. Cancelling schedules the end of the subscription for the end of the current billing period, and access stays whole until that date. You keep playing and keep receiving launcher updates, and nothing further is charged after the click. On the account page the renewal line turns into an end date, and the launcher reports that the subscription is active and ends at the period end.

Can I pause the subscription for a few months?

There is no pause option: the product offers cancelling and resuming only. While the paid period is still running, one click resumes it and the date becomes a renewal again. Once the period has ended, coming back means subscribing again, with the same email address if you like. A new licence key is then sent to that address, and it is the one to paste into the launcher.

Does cancelling delete my progress or my Riot account?

No, with no caveats. Rank, LP, pass level, collection and purchases live on Riot servers, tied to the Riot account, not to the launcher. Cancelling triggers no sign-out, no deletion and no loss of progress. The Google Play account is yet another identity, and it stays on the Android device until you remove it yourself. Only the launcher licence key is affected.

What stays on my Mac once the subscription ends?

Everything, exactly where it was. The application, the engine, the Android device with its Google session and the installed games, the key mapping and the settings all stay on disk, which is several gigabytes. Nothing is wiped automatically, so a later return does not start from scratch. If you want the space back, the launcher settings include an Uninstall card that removes the app and its data in one irreversible step.

With macOS no longer supported by TFT, is the subscription still worth anything?

That is precisely the point of the product. Patch 18.1, which opens Set 18 and moves TFT onto Unreal Engine, removed macOS support: no support and no fixes. Riot calls that removal temporary and says it is working to support the platform again in a future update, without announcing a date. The Android build remains fully supported, and that is what the launcher runs on an Apple Silicon Mac. No account was reset in the process: progress, rank and purchases stay tied to the Riot account.